SRE & AI Architecture Platform / ☸️ KubeRay Operator Studio
KubeRay Operator v1.3RayCluster · RayJob · RayServiceGCS Fault ToleranceAutoscaler v2Zero-Downtime Serve Upgrades

KubeRay Operator Studio

Generate production-ready KubeRay custom resources for Kubernetes: long-lived RayClusters, batch RayJobs with automatic teardown, and RayServices with zero-downtime upgrades. Includes GCS fault tolerance with external Redis, in-tree autoscaler v2, GPU worker groups and Prometheus scraping.

Worker Replicas
1 → 8
autoscaler min → max
Peak GPUs
8 × A100
nvidia.com/gpu at max scale
Head Recovery (RTO)
~30 s
GCS state restored from Redis
Idle GPU Cost Avoided
-87%
vs. static max-size cluster

⚙️ Studio Parameters Live Sync

🛡️ Production Guardrails Applied

  • Head pod runs with num-cpus: "0" so no tasks are scheduled on it
  • Ray image tag is pinned (no :latest)
  • Ports, resource requests and limits set on every container
  • RayJob sets shutdownAfterJobFinishes and a TTL so GPUs are released
  • RayService uses upgradeStrategy: NewCluster for blue/green rollout
💰

KubeRay FinOps Impact

Scaling GPU workers from 1 to 8 on demand, and tearing RayJob clusters down when the job finishes, avoids paying for idle A100 nodes between training runs.

// Compiling KubeRay manifests...
Interactive SRE Terminal Emulator
Quick Commands: • • •
$ # SRE terminal initialized. Enter command or click above.
$

📐 Architectural Execution Blueprint

Operator Reconcile Loop
KubeRay Operator Studio Architecture Flow